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Phoenix point guide
Phoenix point guide




phoenix point guide

It’s a locked black box, good for stubbing your toe and not much else.

phoenix point guide

But in its current state, it is no such thing.

phoenix point guide

Stealth is obviously supposed to be a gameplay system in Phoenix Point, which has cloaking suits and noiseless weapons and varying levels of light to affect visibility. There’s no way to make sure your sneaky assassin stays out of sight as he creeps around the map while everyone else is shooting. It’s the worst kind of information: presented without any of the context you need to make decisions. But there’s no indication of how the numbers interact. You know the interaction of these numbers determines whether someone is visible. You can see a stealth number and a perception number, and you can affect these numbers in different ways. You never know whether an alien will see you or not. From my otherwise enthusiastic review:Ĭombat is very gamey and deterministic, but stealth is all under-the-hood voodoo. Only do it when you absolutely have to.One of my complaints about Phoenix Point is that the stealth is poorly integrated into the game. Phoenix Point takes a more realistic approach, as reloading will lose whatever bullets you had remaining in your current magazine.

Phoenix point guide full#

In basically every videogame reloading is magic: it always refills your gun to full without losing any bullets, even if you’d only shot once. It took me hours to realise this, now you get to know it right away, you lucky things.

phoenix point guide

But did you know you can adjust the size of that cone? Hold down control and scroll the mousewheel to expand and contract the cone. When you put a unit on overwatch you position a vision cone to establish the zone in which they shoot enemies. Equally, disabling a body part inflicts bleed damage disable multiple body parts to stack bleed damage on tougher foes. Instead, prioritise disabling weapon arms to reduce the threat enemies pose. Headshots aren’t everythingĪ shot to the head in XCOM is a reliable way to end a threat, but the mutated invaders of Phoenix Point are far less predictable. For instance, try popping from cover, shooting an enemy, and then scooting around a corner so they can’t shoot back. Take the opportunity to reassess your options with each step: your turn doesn’t end until you’ve used up all your actions. Phoenix Point's more granular action point system lets you shoot and move, move a little, shoot and move a little again, or even move one square at a time. Get the most from your action pointsĬombat is relatively simple in XCOM: you move a unit, then you can choose to shoot or move again. The Triton autopsy is also useful as it unlocks shotguns, if you want to go down the close-quarters combat route. The Arthron is especially good as it unlocks the grenade launcher, a useful bit of tech that will help ensure that your Heavies can actually hit things. Like XCOM, certain pieces of equipment are locked behind autopsying an alien. Unsurprisingly they won't be fans of this, and the mission to take it can be quite difficult, so think carefully before you go through with it. You can build them for large amounts of resources or steal them from factions by raiding their Haven. Steal aircraftĪircraft are some of the best upgrades you can get: they let you have more squads out in the world at the same time. Think carefully before initiating one last scan before returning a squad of injured soldiers to base. Early on you’ll be running around scanning every map marker you see-this is good practice, as it’ll let you make contact with factions and find vital resources-but be aware you can be ambushed while you’re scanning.






Phoenix point guide